I started my career in Facebook game development, where I held the roles of Full Stack Developer and then Lead Developer. This experience allowed me to acquire a global vision of the game production cycle.

Subsequently, a game designer and I embarked on the indie adventure. We developed a prototype of a 3D racing game on Unity, where I worked on the 3Cs, shaders, the track editor and the multiplayer mode. Due to a lack of funding, this prototype did not result in a final game, but this experience led me to the creation of Unity assets.

Under the name ToolBuddy, I published several Unity assets, covering various areas such as automatic game optimization and procedural generation of 3D models. These assets received an average rating of 4.8/5.

At the same time, I work as a freelancer for game development and the creation of production tools. I also teach Unity game development at Isart Digital Paris.

Portfolio

Portfolio on Contra

Toolset

Programming Languages

C# Common Intermediate Language TypeScript JavaScript ActionScript Python PowerShell PHP HLSL Java C++

Game Development

Unity Editor Extensions AR Mobile UI Toolkit Unity UI (uGUI) Shader Graph ShaderLab CineMachine AI Navigation Splines NetCode Addressables Visual Scripting IMGUI ProBuilder OpenGL Harmony

Web Development

ASP.Net MVC ASP.Net Core Node.js Redis MySQL HTML CSS Hugo docfx MyBB DokuWiki

AI Engineering

LLM Image-To-Text Image-To-Video Text-To-Speech Automatic Speech Recognition LM Studio Cline Github Copilot

Misc

Windows Forms OpenShot Video Editor YouTube Studio

Languages