I started my career in Facebook game development, where I held the roles of Full Stack Developer and then Lead Developer. This experience allowed me to acquire a global vision of the game production cycle.
Subsequently, a game designer and I embarked on the indie adventure. We developed a prototype of a 3D racing game on Unity, where I worked on the 3Cs, shaders, the track editor and the multiplayer mode. Due to a lack of funding, this prototype did not result in a final game, but this experience led me to the creation of Unity assets.
Under the name ToolBuddy, I published several Unity assets, covering various areas such as automatic game optimization and procedural generation of 3D models. These assets received an average rating of 4.8/5.
At the same time, I work as a freelancer for game development and the creation of production tools. I also teach Unity game development at Isart Digital Paris.
Portfolio
Toolset
Programming Languages
Game Development
Web Development
AI Engineering
Misc
Languages
- English
- French
- Arabic