Over the years, I have contributed to a wide variety of projects across diverse environments and technologies. My experience includes:
- Serving as a developer, lead developer, and Unity instructor
- Working in small startups and as a solo developer
- Taking on roles in R&D, gameplay development, and tool development
- Participating in LiveOps games and prototyping new games
- Developing for web, desktop, and mobile/AR platforms
I began my career in Facebook game development. After several years, I partnered with a game designer to develop a prototype for an indie 3D racing game in Unity. Unfortunately, due to insufficient funding, this prototype did not progress to a full release. However, this experience led me to the creation of Unity assets.
Under the name ToolBuddy, I publish Unity assets covering various areas such as automatic code optimization and procedural 3D model generation. These assets achieve an average rating of 4.8 out of 5. I also work as a freelancer in game and tool development, and teach Unity game development at various video game development schools in Paris.
Portfolio
Toolset
Programming Languages
Game Development
Web Development
AI Engineering
Misc
Languages
- English
- French
- Arabic