Over the years, I have contributed to a wide variety of projects across diverse environments and technologies. My experience includes:

I began my career in Facebook game development. After several years, I partnered with a game designer to develop a prototype for an indie 3D racing game in Unity. Unfortunately, due to insufficient funding, this prototype did not progress to a full release. However, this experience led me to the creation of Unity assets.

Under the name ToolBuddy, I publish Unity assets covering various areas such as automatic code optimization and procedural 3D model generation. These assets achieve an average rating of 4.8 out of 5. I also work as a freelancer in game and tool development, and teach Unity game development at ISART Digital Paris.

Portfolio

Portfolio on Contra

Toolset

Programming Languages

C# Common Intermediate Language TypeScript JavaScript ActionScript Python PowerShell PHP HLSL Java C++

Game Development

Unity Editor Extensions AR Mobile UI Toolkit Unity UI (uGUI) Shader Graph ShaderLab CineMachine AI Navigation Splines NetCode Addressables Visual Scripting IMGUI ProBuilder OpenGL Harmony

Web Development

ASP.Net MVC ASP.Net Core Node.js Redis MySQL REST API Swagger Postman GraphQL HTML CSS Hugo docfx MyBB DokuWiki

AI Engineering

LLM Image-To-Text Image-To-Video Text-To-Speech Automatic Speech Recognition LM Studio Cline Github Copilot

Misc

Windows Presentation Foundation WinForms

Languages