Over the years, I have contributed to a wide variety of projects across diverse environments and technologies. My experience includes:
- Serving as a developer, lead developer, and Unity instructor
- Working in small startups and as a solo developer
- Taking on roles in R&D, gameplay development, and tool development
- Participating in LiveOps games and prototyping new games
- Developing for web, desktop, and mobile/AR platforms
I began my career in Facebook game development. After several years, I partnered with a game designer to develop a prototype for an indie 3D racing game in Unity. Unfortunately, due to insufficient funding, this prototype did not progress to a full release. However, this experience led me to the creation of Unity assets.
Under the name ToolBuddy, I publish Unity assets covering various areas such as automatic code optimization and procedural 3D model generation. These assets achieve an average rating of 4.8 out of 5. I also work as a freelancer in game and tool development, and teach Unity game development at ISART Digital Paris.
Portfolio
Toolset
Programming Languages
Game Development
Web Development
AI Engineering
Misc
Languages
- English
- French
- Arabic